Opencascade bottle
If you have dabbled in opencascade you have read the bottle tutorial. So what does it look like with replicad?
We can have a look at the rendered shape.
And here is what the code looks like.
const defaultParams = {
width: 50,
height: 70,
thickness: 30,
};
const { draw, makeCylinder, makeOffset, FaceFinder } = replicad;
const main = (
r,
{ width: myWidth, height: myHeight, thickness: myThickness }
) => {
let shape = draw([-myWidth / 2, 0])
.vLine(-myThickness / 4)
.threePointsArc(myWidth, 0, myWidth / 2, -myThickness / 4)
.vLine(myThickness / 4)
.closeWithMirror()
.sketchOnPlane()
.extrude(myHeight)
.fillet(myThickness / 12);
const myNeckRadius = myThickness / 4;
const myNeckHeight = myHeight / 10;
const neck = makeCylinder(
myNeckRadius,
myNeckHeight,
[0, 0, myHeight],
[0, 0, 1]
);
shape = shape.fuse(neck);
shape = shape.shell(myThickness / 50, (f) =>
f.inPlane("XY", [0, 0, myHeight + myNeckHeight])
);
const neckFace = new FaceFinder()
.containsPoint([0, myNeckRadius, myHeight])
.ofSurfaceType("CYLINDRE")
.find(shape.clone(), { unique: true });
const bottomThreadFace = makeOffset(neckFace, -0.01 * myNeckRadius).faces[0];
const baseThreadSketch = draw([0.75, 0.25])
.halfEllipse(2, 0.5, 0.1)
.close()
.sketchOnFace(bottomThreadFace, "bounds");
const topThreadFace = makeOffset(neckFace, 0.05 * myNeckRadius).faces[0];
const topThreadSketch = draw([0.75, 0.25])
.halfEllipse(2, 0.5, 0.05)
.close()
.sketchOnFace(topThreadFace, "bounds");
const thread = baseThreadSketch.loftWith(topThreadSketch);
return shape.fuse(thread);
};